Bequeathal
Green's oldest workaround for its card-advantage problem: draw not on cast, but on death. The design converts a creature's inevitable demise into a deferred two-card refill, with the green mana front-loaded now and the payoff sitting dormant on the battlefield until the enchanted creature hits the graveyard. That timing is the whole point. It rewards putting the Aura on something that wants to die anyway (a chump blocker, a sacrifice target, a creature you fully expect to trade in combat) so the loss is repriced as a refill. A sacrifice effect, on either side of the table, still kills the creature and so still triggers the draw; the threats that strand the cards are the ones that remove the creature without killing it, like bounce or exile, since those break the death trigger before it can fire. Committing two cards' worth of investment to one creature is a real two-for-one risk, and that risk is the discipline that lets a single green mana buy two cards at all. What it represents is an early answer to a problem green has wrestled with for its whole history: card advantage that doesn't break color identity. Rather than borrowing blue's engine, it pays green out of its own combat math.
