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Moxonomy

Benthic Explorers

Creature — Merfolk Scout3 generic manaBlue mana

The mana ability does something almost no card before or since attempts: it siphons mana out of an opponent's already-tapped lands by untapping them, which means the resource you steal is the resource they just spent. The friction built into that design is real and double-edged. You need a tapped land to target, so the ability only fires after an opponent has committed mana; and untapping their land hands it straight back to them, giving them extra mana in the current turn cycle that they would not otherwise have had until their own untap step. What you are buying, in effect, is a one-shot mana boost timed to their tempo rather than yours, paid for by handing them an unscheduled untap. The 2/4 body is the giveaway that Alliances treated this as a utility creature rather than a threat: it survives long enough to keep tapping. The deeper appeal was always color-fixing through theft, producing whatever exotic mana the opponent's nonbasics could make, which in a multicolor environment turned an opponent's dual lands into your own. It is a Johnny card in the truest sense, a puzzle piece looking for a board state weird enough to reward it, and that puzzle-box quality is exactly why it never found a fair-deck home and exactly why it keeps getting rediscovered.

Benthic Explorers (me3)
ME3 · #29common
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

Tap, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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