Benefaction of Rhonas
Dig five, keep up to two, bin the rest: this is card selection with a self-mill rider stapled to the same cost, and the rider is the whole reason the card is built for narrow shells rather than every green deck. The filter is hard-coded to two card types, so it rewards a library that runs nothing but creatures and enchantments, where every flip is a live hit and the three cards that fall into the graveyard are not chaff but fuel. That double duty is the design tension: a generic green ramp deck loses value when half its reveals whiff into the bin, while a creature-and-enchantment build turns the same line into card advantage and graveyard stocking at once. The reanimation and recursion strategies that want bodies in the yard get paid twice, since the cards this fails to draw into are exactly the cards they wanted buried anyway. Green has a long lineage of selection that asks you to accept the cards you do not keep being lost; this version quietly reroutes that loss into the graveyard, which reframes the "put the rest into your graveyard" clause from a downside into the second half of the engine. The result is a card that reads as middling in a vacuum and sharp in a deck whose two relevant types fill the whole library.
