Benediction of Moons
Lifegain scaled to the number of seated players is a rare thing on a one-mana white card, and the haunt clause is what nudges this past the usual incidental gain. The spell pays out twice from a single casting: once on resolution, then again when the haunted creature dies, with both payments sized to the table rather than a flat number. In a one-on-one game that math is unremarkable; the design plainly anticipates a wider pod, where each life trigger swells to match the seating. Haunt was a brief experiment in delayed value, attaching a spent spell's leftover relevance to a creature on the battlefield, and few cards used it to such transparently arithmetic ends. The wrinkle lives in that death requirement: the second payment triggers only when the haunted creature is put into a graveyard from the battlefield, not when it is bounced or exiled, so haunt an opponent's creature and they have every incentive to keep it parked rather than hand you the trigger; haunt your own and you control the timing, but you spend a body to collect. It is a small, honest piece of multiplayer life-padding rather than a build-around: cheap, repeatable in aggregate across a long game, and most at home in a deck that treats a swelling life total as a resource to bank rather than a buffer it spends down.

