Benalish Marshal
The triple-white pip is the whole bargain. An anthem on a 3/3 body for three mana is a strong rate by any measure, and the cost of that rate is paid entirely in the mana symbols: WWW locks this into a dedicated white deck and shuts the door on splashes the way a generic-heavy cost never would. That restriction is doing deliberate work. Lords that pump the rest of your board are most dangerous precisely in the decks that flood the board early, and demanding three white sources by turn three is the lever that keeps it in mono-white and out of the four-color piles that would otherwise abuse a free anthem. The effect itself is the classic non-tribal lord template, the line that Glorious Anthem ran as an enchantment and that creatures like this turn into a body that both grows your team and shrinks when removed (kill the Marshal and the buff evaporates from every other attacker at once). The 3/3 frame matters as much as the +1/+1: it survives the small burn that clears one-toughness lords, and it pressures on its own if the rest of your board is already dead. This is the white aggro curve-topper in its most honest form, a card whose power and whose ceiling are both written into those three pips.



