Bellowing Crier
The looting body is one of the oldest ways to package card selection onto a creature: an early attacker that filters your draws without netting extra cards. What makes this iteration worth building around is that the draw-then-discard is neither optional nor modal. You always draw, then you always pitch, and that certainty is exactly what a graveyard deck wants from a two-drop. On the front, a 2/1 for two is a fine early attacker or blocker, cheap enough that the body is rarely dead. On the back, the enter-the-battlefield loot doubles as a discard outlet with upside, turning what would be a raw pitch into a filtered one: bin a reanimation target, feed a madness card, ditch a flashback spell you would rather cast from the yard than the hand. The order matters. Because the draw resolves first, you can loot into the very thing you then discard, a promise a discard-first effect cannot make. This is the familiar blue frame of a summon that converts into a filter, and its ceiling is set almost entirely by what else the deck wants in its graveyard: on its own it is a body attached to a wash of cards (one in, one out, hand size unchanged); alongside cards that reward being discarded, the loot becomes the point and the 2/1 becomes the delivery mechanism.
