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Moxonomy

Belligerent Guest

Creature — Vampire2 generic manaRed mana

The trample here is doing quiet structural work most red three-drops don't get: on a 3/2, it turns a chump-blocked attack into a smaller Blood token engine that still connects, so the second ability keeps firing even into a developing board. That pairing is the whole point. Blood tokens are a loot-with-a-tax: pay a mana, tap and discard to draw, which reads as marginal until you stack it against a graveyard theme or a discard payoff that wants cards in the bin more than in hand. A Vampire that manufactures Blood on damage is less a beater than a slow filtering rig that happens to attack, and the aggressive body is there to make sure the damage step actually happens. The tension is real: a 3/2 with trample dies to almost any trade, so every Blood token you bank is a hedge against the creature not surviving to the next turn. Nothing about the rate demands you build around it, but the design points at the discard-fuels-value axis that red-black graveyard decks live on, where a repeatable Blood generator quietly does more than its combat math suggests.

Belligerent Guest (vow)
VOW · #144common
Pricing
Normal: $0.23
Foil: $0.22
Oracle Text

Rules text

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with "1 generic mana, Tap, Discard a card, Sacrifice this token: Draw a card.")
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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