Belle of the Brawl
The Knight lord built for the attack step rather than the board state. Instead of a static anthem that would inflate blockers and defenders alike, the pump is stapled to an attack trigger and expires at end of turn, so the reward only materializes when the team is already moving forward. That timing choice is the whole design philosophy: a Knight deck wants to commit to combat, and this pays out on the swing, not on the parked army. Menace on a three-power body makes the lord itself hard to trade off in the red zone, so it tends to survive the alpha strike it enables. Note that the trigger buffs only other Knights, never the Belle herself: a small tax that stops the anthem from spiraling on one evasive threat and instead asks you to field a wide Knight board to cash it in. The distinction between an attack-triggered pump and an always-on power boost is the axis the card is built on, and it points the whole deck one direction. This is a card for the aggressor that plans to race, not the grinder that plans to sit: it wants you attacking, and it wants you attacking wide.
