Behold the Beyond
The cost is the whole negotiation here: not the seven mana, but the empty hand you trade for. Most tutors take one card and ask you to pay for the privilege of selectivity. This one inverts the math. It does not let you tutor for a single answer and keep your resources; it demands you burn everything you are holding and hands back three cards in exchange. The discard is not friction tacked on to balance the rate. It is the engine's fuel. The card is built for the hand you have already spent, the empty grip at the end of a long game where three exact cards (a combo line, a lock piece plus its protection, a finisher and the mana to cast it) is worth more than whatever scraps you were clinging to. It also means the discard becomes an asset rather than a tax when the things you are throwing away want to be in the graveyard: reanimation targets, flashback spells, anything with a death-from-hand payoff. Three-for-one card selection in a single spell is enormous raw value, and the seven-mana sorcery speed is the only thing stopping it from being a turn-three tutor pile. What you are paying is not just the mana but the commitment: you resolve this when your current hand is already worth less than the three cards you have in mind, and you build a deck where that is true on purpose.


