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Moxonomy

Beastrider Vanguard

Creature — Human Knight1 generic manaGreen mana

A green two-drop that comes with a mana sink stapled to its back, and that sink is the whole point of the design. The body is a plain 2/2 Knight that trades or blocks early, but the 4 generic manaGreen mana activation gives the card a job long after the game has moved past turn two: dig three deep for a permanent, keep it, bury the rest. Green rarely gets card selection this clean, and the phrasing matters: it reveals a permanent, not a creature, so lands, artifacts, enchantments, and planeswalkers all count, which turns a stalled draw into fuel or a missed land drop into a fetched permanent of your choice. The cost is high enough that it is a late-game valve, not an early-game engine, which is the restriction that keeps a repeatable dig from running away with the game. The template is an old one in green: put a body on the table cheaply, then let excess mana convert into cards once the aggressive plan runs out of gas. What separates this from a vanilla creature is that it never becomes a dead draw; every point of extra mana after the curve fills out has somewhere to go. It asks nothing of the deck around it beyond a permanent-heavy library, which most green decks already run.

Beastrider Vanguard (dft)
DFT · #154common
Pricing
Normal: $0.22
Foil: $0.19
Oracle Text

Rules text

4 generic manaGreen mana: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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