Skip to content
Moxonomy

Beast Hunt

Sorcery3 generic manaGreen mana

Card advantage with a built-in gamble: you sink four mana into the top three of your library, and the payoff is entirely dependent on what is sitting there. In a creature-dense deck, this digs three deep and hands you every body it finds; in a deck running fewer creatures, it can whiff to a single card while the rest pour into the graveyard. That variance is the whole pricing argument. Compare it to the green draw-step staples that simply give you cards regardless of type: those cost more or commit to a smaller, guaranteed yield, while this one trades reliability for a higher ceiling and a tighter deckbuilding tax. The graveyard clause is not always downside, either, since green increasingly cares about filling the yard for delve, escape, and reanimation hooks; the noncreatures you dump are kindling for a deck built to use them. What it asks in return is a deck shaped to its math: pack enough creatures that the worst case stays palatable, and Beast Hunt becomes a clean refill that rarely costs you tempo you cannot afford.

Beast Hunt (hop)
HOP · #68common
Pricing
Normal: $0.08
Foil:
Oracle Text

Rules text

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close