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Moxonomy

Bearscape

Enchantment1 generic manaGreen manaGreen mana

The strange thing about this engine is where it spends. The enchantment lands cheap and does nothing on entry; every Bear after that costs one and a green plus two cards pulled permanently out of your graveyard. That second price is the whole design. Each 2/2 you make is two dead cards spent, and a deck leaning on flashback, threshold, or recursion will never touch those two cards again. The token factory ends up competing with the rest of the deck for the same fuel, which is precisely how an engine with no ceiling stays in check: it taxes itself instead of taxing the board.

That tension makes it a poor fit for a yard you actually want to keep and a fine one for self-mill and looting, where the graveyard fills faster than any single card could matter, and the overflow you were never going to cast becomes a slow trickle of green bodies. There is no burst here, no immediate impact, no turn where this swings a game by itself. It wants a long, grinding plan and the discipline to keep feeding it without starving everything else. An attrition tool for the patient, built on the premise that a renewable army of vanilla beaters is worth more, eventually, than the cards it eats to make them.

Bearscape (ody)
ODY · #229rare
Pricing
Normal: $4.50
Foil: $24.41
Oracle Text

Rules text

1 generic manaGreen mana, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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