Bearer of Glory
The half-a-lord that only tips one direction. Attacking with this creature is a genuine improvement (first strike on your turn turns a two-power body into something that trades up and clears blockers before they connect), but the moment it needs to hold the fort, that edge evaporates: on your opponent's turn it blocks as a plain 2/1. The anthem is priced to match. Five mana for a one-turn team pump is not the kind of rate that builds a game plan around itself; it is a late-game mana sink, the button an aggressive white deck presses when it has flooded the board and needs to push the last few points across an empty crackback. What makes the design coherent is that both halves point the same way. This is a creature built to be on the offensive and rewarded for it, from the asymmetric first strike to the pump that only matters when you are already committing to the swing. It fills the two-drop slot in a go-wide white deck without pretending to be a defensive piece, and the anthem gives that same deck something to do with the mana it would otherwise waste once its hand is empty.
