Beamsaw Prospector
Ramp packaged as a death trigger is a quieter idea than it sounds. Black rarely fixes its own mana, and it almost never fetches basics onto the battlefield; that job has lived in green for most of the game's history. The trick here is that the fixing is not attached to the body, it is attached to the body dying. A 2/1 for is a fine early trade or attacker, and whatever it accomplishes in combat, it leaves a Lander behind: deferred ramp that survives a board wipe, that trades up in the red zone and still pays out, that chump-blocks and turns the block into a land. That decoupling is the whole point. Most sacrifice-for-value creatures want you to feed them to an outlet; this one only asks to be used as a creature normally is, then converts its death into a land drop you would not otherwise have gotten in these colors. The Lander itself is slow (two mana and a tap to crack for a tapped basic), so the reward is real but back-loaded, which keeps a two-drop that fixes mana in black from being oppressive. It reads as filler and functions as a small engine: any deck built to keep bodies dying gets its mana smoothed as a side effect of doing what it already wanted to do.
