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Moxonomy

Beacon of Tomorrows

Sorcery6 generic manaBlue manaBlue mana

Every member of this cycle answers the same complaint about expensive effects: that you fire them once and then they sit dead in the graveyard. Instead of dying, the spell reshuffles itself, and on an extra-turn effect that renewability is the entire wager. Most descendants of Time Walk pay for their power by leaving the game after resolving; this one promises that with enough mana and enough turns, you draw it again, take another turn, and slot it back into your deck for next time, an extra-turn loop that needs no graveyard, no exile zone, and no second combo piece to assemble. The eight mana is the brake. At that price a single extra turn rarely justifies the tempo, so the card only earns its keep in shells built to chain it: ramp decks that can foot the bill repeatedly, or engines that convert each bonus turn into a step toward something lethal. The "target player" line is a quiet oddity, technically able to hand the turn to someone else, though in practice it always points back at its caster. The design holds together on the friction between cost and recurrence: it is deliberately priced too high to be efficient, and the reshuffling is the trade, swapping immediate value for the guarantee that the effect never permanently leaves your library.

Beacon of Tomorrows (5dn)
5DN · #24rare
Pricing
Normal: $2.60
Foil: $30.00
Oracle Text

Rules text

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

3 sets
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