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Moxonomy

Battlewise Valor

Instant1 generic manaWhite mana

The combat trick that paid you for missing. A +2/+2 pump for two mana is plain enough that the spell needs a second function to justify a slot, and scry 1 supplies it: even if your opponent declines the bait, doesn't block, or simply has the bigger creature, you walk away having smoothed your next draw. That bottom-of-the-deck option is the whole proposition. A pure pump trick is dead weight the moment combat doesn't materialize the way you wanted; bolting a card-selection rider onto it means the spell is never fully wasted, it just downgrades from a blowout to a cantrip-adjacent dig. The scry also rewards holding it: cast at instant speed in response to a block or an attack, you set up your next turn while resolving the current one, collapsing two decisions into a single window. It is a modest piece of design doing exactly one clever thing, which is hedging variance on a card type that historically asked you to commit blind and hope the attack went through.

Battlewise Valor (ths)
THS · #1common
Pricing
Normal: $0.08
Foil: $0.27
Oracle Text

Rules text

Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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