Battleground Geist
A tribal lord pitched at one of the gentlest tribes the game has built. Spirit decks have always leaned on evasion and disruption rather than raw stats, and a +1/+0 anthem speaks directly to that: a board of 1/1 and 2/1 fliers becomes a board that races, with the lord's contribution scaling up the more Spirits you have already deployed. The buff pointedly skips the body printing it, so this is a tax you pay for the rest of your team and not a creature that improves itself; the static ability still applies even when it is the last Spirit standing, but with no other Spirits to lift, it does nothing for itself. The power-only nature of the boost is the tell about how these creatures are meant to win: not by surviving combat or weathering removal, but by piling on damage faster than the opponent can stabilize, against an opposing board that often lacks fliers or reach to block in the air. That makes it a swingy, board-dependent payoff rather than a safe one: five mana for a 3/3 flier that asks very little of an empty board and rewards a wide one handsomely, with a ceiling that climbs as fast as your Spirit count and a floor that bottoms out at a fragile body. Where a more aggressive design might have granted toughness or extended evasion to the whole team, this one trusts that flying is already native to the tribe and simply turns the clock down a notch faster.



