Battlefield Scavenger
Exert always poses the same bargain: what payoff justifies leaving a creature down on defense next turn? The answer here is rummaging welded to combat, so the decision to swing doubles as a way to filter your hand. The 2/2 body is unremarkable, but the engine rewards a curve where the creature was attacking anyway: exert as it moves, pitch a card you do not want, and draw a fresh one before damage resolves. The trigger reads "whenever you exert a creature," not just this one, so a board full of exert attackers stacks the effect across the team, each swing offering another discard-and-draw on the way in. The price is deliberate and public: every attack that feeds the engine costs you a blocker on the following turn, so the card asks you to prize forward momentum and graveyard fuel over a stable board. That makes it a natural fit for a deck that wants cards in the bin (madness payoffs, delve, graveyard recursion), where the rummage is pure upside rather than a neutral one-for-one swap. Within the exert family it sits at the low-investment end: a cheap, repeatable trigger built to turn the act of attacking itself into a resource you can spend, not a single explosive payoff you build around.


