Battlefield Butcher
A drain engine that pays you back for a full graveyard, wearing a body built to survive long enough to fill it. The 1/4 frame is the tell: this thing blocks, absorbs, and waits, its four toughness parking in front of aggressive starts while creatures pile up in the yard and the activation cost slides downward. Fresh onto an empty board, and a tap for two life is a rate nobody pays. Sacrifice a handful of bodies, chump-block a few attackers, let attrition do its work, and the cost collapses toward the bare tap symbol until each activation is nearly free and repeatable every turn. The design leans on the same instinct as older recursion-and-sacrifice shells, where dead creatures are not losses but fuel: the more the board grinds, the harder this bleeds. What keeps it from being a genuine free win is that the graveyard has to be built honestly. There is no self-mill stapled on, no way to skip the attrition that makes the ability cheap; you earn the discount by trading creatures away, one funeral at a time. Left alone on a stalled board it becomes an inevitability clock, taxing every opponent two life at a stretch with no combat required. Ignore it and the life totals slip; answer it and you have spent removal on a 1/4. That is the whole appeal of a card that turns the graveyard into a slow, humming payoff.
