Battle Strain
An enchantment that taxes the act of blocking, routing the punishment through life total rather than direct damage to the creature the way a pinger would. The pitch is a clock the opponent never agreed to: a defender weighing a chump-block now has to price in an extra point, and across a grindy game those increments accumulate while the attacker keeps swinging for free. What undercuts it is that the meter only runs when blocks actually happen, which rewards a board where attacking is already profitable and the opponent is being forced to throw bodies in front. A card that mostly helps the player already pushing damage looks meaner on paper than it plays. The trigger also reads "whenever a creature blocks" without exception, so the controller eats a point too whenever they have to play defense, making it a poor fit for any deck that expects to be on the back foot. That two-way exposure narrows it to dedicated aggression, where you intend to be the attacker and rarely the blocker. It belongs to a thin line of red effects that tax the opponent's defensive choices rather than the controller's offense, an idea the game has revisited in fits without ever landing a rate that earns the slot over a more proactive two-drop.
