Battle Screech
Four white fliers across two casts, with the second cast paid in tapped bodies instead of mana: that flashback clause is the whole reason this card outran its rate. Most token generators pay for their creatures once and sit inert in hand or graveyard afterward. Here the graveyard cast asks you to tap three white creatures you already control, which means the first two Birds (plus anything else on the board) literally pay for the second printing. The cost structure rewards building a wide board first and then converting it: you trade nothing in mana, only the tap status of three creatures, so the recast slots cleanly around whatever else you want to cast that turn. It became an engine card for white weenie and token strategies that wanted to flood the board faster than removal could answer, and it pairs naturally with anthem effects because it manufactures the creature count those anthems reward. The flying matters more than it looks: four evasive 1/1s close games a ground stall never would. The tap requirement is the catch that stops this from being a free four-for-one; the flashback is a tempo commitment, because those three creatures stay tapped through your opponent's turn. That trade (board presence later, paid in present-turn vulnerability) is what made Battle Screech a reference point for how to price a token generator that wants to be cast twice.








