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Moxonomy

Battle Mastery

Enchantment — Aura2 generic manaWhite mana

Double strike on an Aura is the cleanest way to print the keyword and the most dangerous to attach to anything fragile. The math is brutal: any creature wearing this hits for twice its power, turning a two-power attacker into a four-damage threat and a real evasive body into a clock that ends games in two swings. What pays for that ceiling is the Aura chassis itself. You spend a card and three mana to upgrade a creature already on the battlefield, and a single removal spell in response answers both the Aura and the body underneath it at once: the two-for-one that has kept this kind of combat-keyword Aura honest since the earliest examples. The reward structure points the card at one place: a creature with a damage rider worth multiplying. Trample, deathtouch, lifelink, an on-damage trigger, anything that scales with combat damage dealt rather than damage threatened gets doubled along with the numbers, and that is where the card stops being a fragile pump spell and becomes a finisher. The gamble runs in one direction: stack your offense onto a single enchanted attacker, expose both halves to one answer, and bet the game on the turn it connects.

Battle Mastery (dtk)
DTK · #7uncommon
Pricing
Normal: $0.30
Foil: $0.91
Oracle Text

Rules text

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

5 sets
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