Battle Brawler
A black two-drop with a wedge clause stapled to its underside: the body is plain until you control a red or white permanent, at which point it becomes a 3/2 first striker that trades up in combat against most of what shares its slot. The conditional is the entire pitch. Stranded outside a black-red or black-white shell, it sits there as a vanilla 2/2; surrounded by the right colors it punches through blockers and survives the swing back, which is exactly the reward a wedge-supporting design wants to dangle in front of a two-color player choosing whether to splash a third. That is the deal these enabler creatures cut: they are deliberately mediocre at parity and deliberately overstated once you commit, so the deckbuilding decision (am I really in these colors?) is priced into the card rather than left to evaluation. First strike is the load-bearing half of the bonus, not the point of power; on a 3/2 it turns ordinary combat math against equal-cost creatures into a one-sided exchange, which is far more than the single point of damage implies.
