Battering Wurm
The static evasion is the genuinely useful part: creatures with power less than this one's simply cannot block it, no keyword required, and the restriction can't be sidestepped by ganging up with small bodies. A bare 4/3 already walks past every 1/1 and 2/2 in the way; bloodthirst sweetens that by sliding a +1/+1 counter onto it as it enters if an opponent has already taken damage, pushing the body to 5/4 and raising the bar for what's even allowed to stand in front of it. The trouble is the price. Seven mana buys a 4/3 (sometimes 5/4) whose evasion grows sharpest exactly when the rest of your board has already connected, which is also the turn you may least need a fragile finisher to seal things. That circularity is the real tension: positioned as an attrition-proof closer, it pays full beater rate for a toughness that any burn spell folds, and its one piece of real text rewards a board state that has already done the hard work. It belongs to a wave of midrange green fatties that bolted a relevant keyword onto an unremarkable stat line. The power-gated unblockability is a clean, underused idea, distinct from menace (which requires two or more blockers rather than restricting their size); it would read far better stapled to a cheaper, sturdier frame.
