Battering Craghorn
The morph cost is the trap and the trigger at once. Pay to set this on the battlefield face down and the opponent reads a generic 2/2; flip it for
mid-combat and its first-strike damage is dealt before normal combat damage, so the 3/1 lands its three points and walks away from anything striking back at ordinary speed. That unmorph is an ambush wearing a vanilla disguise: the blocker or attacker commits to a trade it thinks it understands, then dies to a creature it never got to hit. The single point of toughness funds the surprise; first strike makes it nearly irrelevant on offense, a liability only against bodies tough enough to survive the strike and swing back. This is morph working exactly as the era's designers intended it to. The face-down state sells cheap misinformation, the flip is a timed reveal, and the math comes out to six mana across two turns against a four-mana hardcast: a two-mana premium that the opponent's wrecked combat plan repays. What it rewards is reading the other player's combat arithmetic rather than your own, the precise decision morph was built to manufacture.

