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Moxonomy

Bat Whisperer

Creature — Vampire3 generic manaBlack mana

The condition reads like a formality until you try to satisfy it: the Bat only appears when an opponent has already bled that turn, which requires the drain to happen before this enters the battlefield rather than after. That gate turns a plain 4/2 into a sequencing puzzle. Cast it into an empty turn and you have a fragile body with no evasion, two toughness that dies to almost any trade, walking into removal or a bigger attacker without dictating the exchange. Cast it after an attack, a ping, or a sacrifice payoff, and the flyer arrives free, widening the board with an evasive threat the ground stall cannot answer. The body and the trigger pull against each other on purpose. This is a common built to reward a line of play, not to be strong in isolation: an aristocrats-adjacent Vampire whose value is a function of what you did earlier in the same turn. The self-referential loop is the point. Vampires want the opponent's life total ticking down, and this creature both demands that condition and, by leaving a flyer behind, helps supply the next hit of damage. Sequenced wrong, it is a four-mana 4/2 stapled to two dead words. Sequenced right, it is a two-for-one that costs you nothing but the order of your plays.

Bat Whisperer (mid)
MID · #86common
Pricing
Normal: $0.28
Foil: $0.22
Oracle Text

Rules text

When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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