Bastion Enforcer
A 3/2 for three with no keyword, no enters-the-battlefield trigger, and a tribe (Dwarf Soldier) that has rarely been handed anything to do in white, this is roleplayer-grade filler and honest about it. The body is the entire pitch, and the body is the tell: dropping a point of toughness off the expected 3/3 for nothing in return is the small, deliberate concession that marks a card built to occupy a curve slot without bending anything around it. It attacks for three, blocks once, and trades down to most two-drops that live past their first turn. There is no timing wrinkle, no stack interaction, no synergy axis to exploit; the vanilla-adjacent shell is the point. Designs like this exist to give a color a body at the three-slot when the set has nothing more interesting to spend that slot on, the kind of common that fills out an aggressive white deck and gets cut the moment a deeper card pool offers an upgrade. Nothing here resolves a tension or pushes a boundary, and the card does not pretend otherwise.

