Basri, Devoted Paladin
Every planeswalker gets a static budget between its plus and its minus, and this one spends almost all of it on the +1/+1 counter as a currency. The uptick grows a creature and hands it vigilance, so the same activation builds a threat and protects the loyalty that made it; the minus turns a single turn's attack step into a board-wide counter shower, rewarding a wide team rather than a single fattie. That split is the whole design: it is a counters-matter engine dressed as a combat commander, and it wants a battlefield already committed before it arrives. The ultimate is a conventional white overrun with flying stapled on, the kind of alpha-strike finisher that reads as generous but arrives on turn eight of a game the +1 has usually already decided. What separates this from a straightforward anthem walker is how little it does in isolation: with no creatures down, the plus targets nothing worth targeting and the minus fires into an empty combat, so the card is priced against the assumption that you have already done the work. It sits in a long line of white planeswalkers built to reinforce an aggressive board (Elspeth in her various forms did similar work) rather than to generate one, and the counter-accrual angle nudges it toward decks that treat +1/+1 counters as a resource in their own right.
