Basilica Shepherd
Toxic turns a slow keyword into an aggressive one, and this five-drop is built to feed the race rather than win it alone. The 3/3 flier has no toxic of its own; it is the delivery vehicle, an evasive body that pressures life while the two Mites it drops handle the poison track. Each Mite carries toxic 1 and the "can't block" clause, which is the honest part of the deal: they exist to attack, not to hold ground, so the card commits fully to accumulation instead of pretending the tokens double as a defensive wall. Two toxic 1 sources means two poison counters a turn if both connect, and that is the design math worth reading carefully. Toxic asks a deck to run two clocks at once, tracking both life total and the ten-counter poison threshold, and a keyword built around accumulation lives or dies on cards that supply multiple sources from a single cast. Here the split is deliberate: a flier that shortens the life clock, two small toxic bodies that shorten the poison one, all from one enters trigger. That combination of go-wide token generation and a self-evasive threat, pointed across both win conditions at once, is what a poison payoff needs to graduate from a novelty counter on the side into a real accumulating clock.
