Bash to Bits
The pitch is two answers welded into one slot. Most artifact removal of this era did the job once and for less mana, then went dead once cast; the flashback line lets the same spell come back for a second destruction, so a single card can break two artifacts across a game. That structure is what you pay for, and the price is set on both ends to keep it fair: four mana for the first crack is already a premium over the cheap single-shot destroyers it competes with, and the flashback cost climbs higher still, so neither casting is efficient on its own. The recursion is bought with that overpricing. Where the design pays off is against opponents who rebuild their artifact base or lean on one piece you must answer twice: you get the second swing without committing a second card to it. Read against the lineage of artifact destruction, this is a deliberate trade of rate for resilience, and the trade only matters when targets exist. Flashback gives you nothing while the opponent fields no artifacts; this is card advantage when targets are plentiful, not insurance against their absence. You accept worse mana on each cast for the chance to spend the card twice, and that chance is only as good as your opponent's reliance on artifacts. The flavor tracks the function: you bash the thing apart, then come back to bash the pieces.
