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Moxonomy

Baseball Bat

Artifact — EquipmentGreen manaWhite mana

Aggression that carries its own answer to the block. The tap trigger fires on attack rather than on combat damage, which means it resolves during the declare-attackers step: the creature you tap is a blocker removed before blocks are ever assigned. That timing is the whole reason a modest +1/+1 buff earns its keep. Most white and green combat tricks either grow a creature or clear a lane; this equipment does both on the same swing, turning every attack into a small tempo tax on the defender. The enters-attached clause is the quiet efficiency here: no equip fee on the first creature, so it plays out like a two-mana buff that stays put, with the 3 generic mana equip only mattering when you want to move the bonus after a trade. It rewards a board wide enough to keep swinging, since the tap follows whichever body wears it, and it punishes decks that lean on a single premier blocker to hold the fort. The flavor lands cleanly for once: a blunt instrument that clears the path in front of you.

Baseball Bat (dsk)
DSK · #209uncommon
Pricing
Normal: $0.11
Foil: $0.12
Oracle Text

Rules text

When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap up to one target creature. Equip 3 generic mana (3 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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