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Moxonomy

Base Camp

Land

The class-typal fixer, built for a moment when Wizards was pushing four creature classes as a unifying deckbuilding hook. Its any-color output carries a leash: that colored mana pays only for Clerics, Rogues, Warriors, and Wizards, and their abilities. Off-class, it collapses to a colorless-only land that enters tapped, and that is where the tax bites. The design descends from the single-tribe class-lands that came before it, scaled up to a four-class spread broad enough that a great many creatures already carry one of those types without being built around it. That breadth is the trick: the restriction reads narrow but catches a wide net, since Rogue and Warrior alone cover a huge slice of the creature pool. The colorless mode is the escape hatch that stops the card from going dead when your noncreature spells need paying for, at the cost of a tapped-land tempo hit that any five-color manabase already budgets for. It is fixing that asks you to invest in a creature identity rather than a color identity, and it rewards spell bases that lean on bodies over noncreature payoffs.

Base Camp (znr)
ZNR · #257uncommon
Pricing
Normal: $0.12
Foil: $0.35
Oracle Text

Rules text

This land enters tapped. Tap: Add Colorless mana. Tap: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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