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Moxonomy

Barrier Breach

Instant2 generic manaGreen mana

Green's disenchantment has always come bundled: Naturalize and the long line of cousins after it smash artifacts and enchantments in the same breath, letting the color trade specificity for coverage. This one refuses the bundle. It answers enchantments and nothing else, and in exchange for that narrowing it buys two things the bundled effects rarely offer at once: reach, up to three targets from a single card, and exile, which shuts off the graveyard recursion that saga chains and build-around auras lean on. Against a stacked enchantment engine, that means dismantling the whole structure at instant speed rather than chipping at it one permanent per spell. The cost of the narrowing is obvious the moment an opponent has nothing enchanted: a spell that only reads enchantments is a blank when there are none, and unlike a Naturalize it cannot pivot to the artifact next to it. Cycling is the release valve that makes the maindeck slot defensible, letting a dead answer become a fresh card rather than sitting stranded in hand. It is the standard tension of any dedicated hate spell, resolved the way modern design tends to resolve it: attach a way to cash the card in when the matchup it was built for never shows up.

Barrier Breach (iko)
IKO · #145uncommon
Pricing
Normal: $0.20
Foil: $0.45
Oracle Text

Rules text

Exile up to three target enchantments. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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