Barrier Breach
Green's disenchantment has always come bundled: Naturalize and the long line of cousins after it smash artifacts and enchantments in the same breath, letting the color trade specificity for coverage. This one refuses the bundle. It answers enchantments and nothing else, and in exchange for that narrowing it buys two things the bundled effects rarely offer at once: reach, up to three targets from a single card, and exile, which shuts off the graveyard recursion that saga chains and build-around auras lean on. Against a stacked enchantment engine, that means dismantling the whole structure at instant speed rather than chipping at it one permanent per spell. The cost of the narrowing is obvious the moment an opponent has nothing enchanted: a spell that only reads enchantments is a blank when there are none, and unlike a Naturalize it cannot pivot to the artifact next to it. Cycling is the release valve that makes the maindeck slot defensible, letting a dead answer become a fresh card rather than sitting stranded in hand. It is the standard tension of any dedicated hate spell, resolved the way modern design tends to resolve it: attach a way to cash the card in when the matchup it was built for never shows up.
