Skip to content
Moxonomy

Baron, Airship Kingdom

Land — Town

This is the tapland version of the Izzet dual: enters tapped, taps for either color, no basic land types, no conditions to enter untapped. The design lineage here runs back to the original tap-duals from the early guild sets, the ones that traded a turn of tempo for painless, unconditional fixing. What matters about a card like this is precisely what it does not do: no life loss, no gate on how many other lands you control, no shockland-style option to pay for speed. The tradeoff is fixed and blunt. You know exactly what you are getting, and you pay for it once, on the turn it comes down, in the currency of tempo. That predictability is the whole argument for the effect and the whole argument against it: a deck that can afford the tapped turn gets clean two-color mana at no further cost, while a deck that needs its lands online immediately looks elsewhere. The Town land type is decorative rather than functional here, carrying the world's flavor without hooking into a mechanic on the card itself.

Baron, Airship Kingdom (fin)
FIN · #273common
Pricing
Normal: $0.21
Foil: $0.27
Oracle Text

Rules text

This land enters tapped. Tap: Add Blue mana or Red mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close