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Moxonomy

Barbed Lightning

Instant2 generic manaRed mana

Entwine is the clause that earns the deck slot: pay the surcharge and the same instant that kills a creature also throws three more at a face or planeswalker, six total damage that doubles as a removal spell from one card and one cast. The two base modes are deliberately plain, three damage to a creature or three to a player or planeswalker, so most of the time this lives as a modest removal spell and only snaps into a finisher when the extra mana is sitting untapped. That is the whole point of the keyword: a narrow effect at a cheap rate now, or a wider one later for a premium you choose to pay, with the total cost steep enough that you rarely entwine early. Instant timing matters more than the rate. Held up, it kills a blocker at the worst moment for the defender, or it idles as reach until the opponent taps low and the entwined cast ends the game out of nowhere. As design, it is a clean piece of modal flexibility from an era when red's removal usually committed to a single target type the moment you wrote it on the card; folding "kill a thing" and "burn a face" into one decision, and then letting you buy both, is what gives the card a longer shelf life than its damage numbers suggest.

Barbed Lightning (dst)
DST · #55common
Pricing
Normal: $0.13
Foil: $0.69
Oracle Text

Rules text

Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine 2 generic mana (Choose both if you pay the entwine cost.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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