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Moxonomy

Barbed Foliage

Enchantment2 generic manaGreen manaGreen mana

A defensive enchantment built around a keyword its own set introduced: flanking, the ability where a blocking creature without flanking takes a power penalty in combat. This one inverts the relationship by stripping flanking off any creature that attacks you, then pinging the grounded attackers for a point on top. The design is a deliberate counter to the aggressive flanking creatures that defined its era's combat math, the Cavalry and knights that wanted to swing in profitably; against them, this turns the attack step into a tax. The fixation on flanking is also what dates it most sharply. It is a punishment card aimed at a single mechanic that never became evergreen, so the first ability does nothing against anything that was never going to have flanking in the first place, and the second only reaches creatures kept on the ground. What you get is a card whose ceiling is entirely contextual: it reads as a sweeping deterrent and functions as a narrow one, asymmetric in your favor but only when the opponent's board happens to match the template it was drawn to answer. It belongs to the moment Magic was still building rules text around keywords it would later abandon, a design carved to punish a combat ability that the game's wider machinery never came back to support.

Barbed Foliage (mir)
MIR · #207uncommon
Pricing
Normal: $0.21
Foil:
Oracle Text

Rules text

Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, this enchantment deals 1 damage to it.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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