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Moxonomy

Barbarian Bully

Creature — Human Barbarian2 generic manaRed mana

The discard cost is the bait, but the real wrinkle is the escape clause buried in the activation: pay a card at random to swing for +2/+2, and any player gets to defuse the boost by having the creature deal four damage to them instead. That clause turns a one-sided pump into a negotiation. The controller wants the bigger body in combat; an opponent can simply take four to the face to keep it a 2/2, often a fine trade if the alternative is letting a 4/4 attack or block profitably. It is a rare specimen of a creature whose own ability hands the opposing player a real decision, and the cost is doubly punishing: the discard is random, so you cannot even choose what you bleed to fuel it. The result reads less like a beater and more like an experiment in voluntary symmetry, where "power" is a thing the table votes on each turn. That experiment is why it sits among the more curious creatures of its era rather than any era's playable ones: the rate is poor, the cost is steep, and the payoff is contingent on opponents who refuse the out. What endures is the shape of the idea, an aggressive body that asks permission to be aggressive, a stranger and more interesting design statement than its 2/2 frame suggests.

Barbarian Bully (jud)
JUD · #79common
Pricing
Normal: $0.13
Foil: $0.55
Oracle Text

Rules text

Discard a card at random: This creature gets +2/+2 until end of turn unless a player has this creature deal 4 damage to them. Activate only once each turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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