Barbarian Bully
The discard cost is the bait, but the real wrinkle is the escape clause buried in the activation: pay a card at random to swing for +2/+2, and any player gets to defuse the boost by having the creature deal four damage to them instead. That clause turns a one-sided pump into a negotiation. The controller wants the bigger body in combat; an opponent can simply take four to the face to keep it a 2/2, often a fine trade if the alternative is letting a 4/4 attack or block profitably. It is a rare specimen of a creature whose own ability hands the opposing player a real decision, and the cost is doubly punishing: the discard is random, so you cannot even choose what you bleed to fuel it. The result reads less like a beater and more like an experiment in voluntary symmetry, where "power" is a thing the table votes on each turn. That experiment is why it sits among the more curious creatures of its era rather than any era's playable ones: the rate is poor, the cost is steep, and the payoff is contingent on opponents who refuse the out. What endures is the shape of the idea, an aggressive body that asks permission to be aggressive, a stranger and more interesting design statement than its 2/2 frame suggests.
