Bant Sureblade
The hybrid symbol in the corner is the tell: this is a card built to be cheap regardless of which two colors you can field, payable as a green-white or blue-white two-drop, but written so that it only earns its full keep inside a deck stuffed with gold cards. The conditional is the whole design tension. A 2/1 for two with no upside is filler; a 3/2 first striker that trades up in combat is a genuine aggressive body. The card refuses to commit to either, leaving the size and the keyword hostage to a second multicolored permanent on your side of the table. That makes it a payoff disguised as curve-filler: it rewards the kind of three-color board where multicolored cards are the norm rather than the exception, and it punishes the deck that splashed for it without committing to the full allied-color shard. The first strike matters more than the stat bump, since a 3/2 that hits first dominates the early-combat math an aggressive multicolor deck cares about most: it trades up against 3/3s and walks through chump-sized blockers untouched. It belongs to that brief school of design where a card's color identity and its strategic identity were deliberately fused, the body literally getting better the more your deck looks like what its frame promises.
