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Moxonomy

Bant Battlemage

Creature — Human Wizard2 generic manaWhite mana

The shard's three colors are encoded as two tap abilities and a mana cost: green to grant trample, blue to grant flying, and a white body to anchor it in the middle of Bant's allied spread. The 2/2 is incidental; the value lives in the two off-color activation symbols, because paying green or blue out of a white creature is the whole reason this thing wants a three-color shell. That dependence is also its ceiling. Without all three colors of mana online you are buying half a card, and even fully functional the abilities cost a creature's worth of tapping per turn for an evasion grant that does nothing on an empty board. Designs like this read better than they play: handing out trample or flying is the sort of effect that breaks a stalled race, but it presumes you already have a board worth pushing through, a healthy three-color mana base, and a turn where tapping a 2/2 for a keyword beats casting something else. It is a midrange combat enabler that asks for a green-white-blue spread up front and only pays out once that spread is assembled, which makes it less a threat than a vendor of keywords waiting on the rest of the deck to do the threatening.

Bant Battlemage (ala)
ALA · #5uncommon
Pricing
Normal: $0.18
Foil: $0.47
Oracle Text

Rules text

Green mana, Tap: Target creature gains trample until end of turn. Blue mana, Tap: Target creature gains flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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