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Tribal anthems have a scaling problem: a flat +1/+1 to every Goblin is worth almost nothing on turn four and worth the game on turn ten, but the card gives you the same number either way. This design fixes the counter to your board at the moment it arrives, then keeps paying you. The fellowship counters lock in as it enters, one per creature of the chosen type, and each one grants +1/+1 to the whole team going forward. Play it into an empty board and you have spent five mana on nothing; play it into a developed one and each subsequent creature you draw enters as a fully grown threat, because the anthem does not scale with your board, it scales with the board you had when it entered. That is the tension it resolves: it rewards you for committing before it lands rather than after, which inverts the usual anthem sequencing where you drop the lord first and flood in behind it. There is no cap and no way to grow the counters afterward, so the type you name and the moment you cast it are the entire decision. Colorless tribal payoffs are older than most creature-type strategies, from Coat of Arms onward, and most price to the shared board state; this one prices to your investment instead, which makes it a snowball rather than a symmetry.





