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Moxonomy

Bankrupt in Blood

Sorcery1 generic manaBlack mana

The two-creature sacrifice is not a drawback bolted onto a draw spell; it is the whole point. Black has always had ways to convert board presence into cards, but most of them tax you one body at a time or lean on a single sacrifice outlet. This asks for two creatures up front, at sorcery speed, before you draw a single card, so it reads as a payoff for decks that manufacture disposable bodies rather than a value spell any black deck can slot in. The design tension is that the cost and the reward are both front-loaded: you commit two permanents and get three cards in the same breath, with no way to fizzle the draw or hedge if a response strands you. That makes it a clean refuel for aristocrats-style shells and token strategies, where a pair of expendable creatures is cheap and three fresh cards is the difference between running out of gas and rebuilding. Read as raw efficiency it looks steep; read as a way to cash chaff into cards while also feeding whatever death triggers those creatures leave behind, the double sacrifice stops being a price and starts being a second effect the spell was quietly built to enable.

Bankrupt in Blood (rna)
RNA · #62uncommon
Pricing
Normal: $0.25
Foil: $0.82
Oracle Text

Rules text

As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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