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Moxonomy

Bane's Invoker

Creature — Human Cleric1 generic manaWhite mana

Eight mana for a two-mana body's activated ability is the tell: this is a Baldur's Gate background-flavored take on the old "cheap creature with an absurdly expensive mana sink" design, where the printed pump is real but priced so far out that the two-power body is what you actually get for most of the game. Wind Walk here is not a keyword doing evergreen work; it is the flavor name pasted onto a mana sink, and the sink costs more than the whole rest of a low-curve board is likely to. The effect it buys (up to two creatures each getting +2/+2 and flying until end of turn) is a legitimate alpha-strike enabler, splitting the buff and evasion across two attackers to punch through a stalled ground. But the 8 generic mana gates it to the very late game, and by then two extra power and temporary flying on a pair of bodies rarely closes what a real finisher would. The honest read is a cheap white creature that fills a curve slot and holds an emergency reach-for button you press once a game, if ever. It fits a go-wide white shell that expects to flood the board and needs a way to jump the last few points over a blocker, and does very little anywhere the buff never gets paid for.

Bane's Invoker (clb)
CLB · #7common
Pricing
Normal: $0.09
Foil: $0.13
Oracle Text

Rules text

Wind Walk — 8 generic mana: Up to two target creatures each get +2/+2 and gain flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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