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Moxonomy

Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf // Creature — Werewolf

A blocking deterrent dressed as a body: the front face punishes any defender foolish enough to gang up, shrinking each blocker by a full point of power and toughness the instant it becomes blocked. The design logic tracks the werewolf transformation exactly. By day the creature reads as a beater that discourages chump-and-gang defense, since throwing two small blockers into it risks trading them both down. Flip it to night and the same combat math gains teeth: now every blocker that dies (usually to the 4 power of the night side, not the -1/-1 alone) drains its controller for a point of life, converting a defensive block into a life-loss engine. The night face rewards the aggressor for the exact behavior the day face already discouraged, so a defender is squeezed from both directions across the day/night axis.

The wrinkle is how the transformation conditions reframe the card's threat assessment. It becomes night when a player casts no spells on their turn, which is precisely the passive posture a control opponent might adopt against a stalled board; the reward for their restraint is a scarier attacker on the other side. Where most werewolves simply grow, this one changes what a combat step means: the day side is a math problem that discourages blocking at all, the night side is a punishment for having blocked. It is a self-contained expression of the werewolf template's core tension, an attacker that gets worse to interact with the less you interact with the game.

Baneblade Scoundrel // Baneclaw Marauder (mid)
MID · #85uncommon
Pricing
Normal: $0.13
Foil: $0.27
Oracle Text

Rules text

Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking this creature dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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