Bandit's Talent
Discard has always struggled to close games. Stripping a hand is a tempo tax that trades one-for-one and then does nothing once the opponent draws back into cards; the classic knock against black hand disruption is that it stalls out the moment topdecks begin. This Class answers that with a three-tier structure that turns an empty hand from a temporary state into an ongoing liability. The base enchantment does the initial pressure, forcing a discard as it enters. Level 2 is where the design turns: instead of a one-time hit, it makes each opponent's upkeep a recurring tax as long as they hover at one card or fewer, so the discard you already forced keeps paying out turn after turn. Level 3 rewards you for playing several starved opponents at once, converting their exhausted hands into fresh cards for you. The clean idea is the feedback loop between the two upgrades: keeping the table near-empty on their side becomes card advantage on yours, so the same board state that punishes them refuels you. What keeps it honest is the sorcery-speed leveling and the escalating mana, then
, which means the full engine costs real investment and time to assemble; you buy the recurring drain first and the payoff card draw only after committing to the plan. It is the rare discard card built to matter in the late game rather than just the opening turns.
