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Moxonomy

Bandage

InstantWhite mana

Damage prevention stripped to its smallest legal unit: one point, no scaling, no flexibility, and then a card draw bolted on so the spell replaces itself. The design logic is plain once you separate the two clauses. Prevention spells of this era ran a long gradient: some scaled with mana, some doubled as combat tricks, and most asked you to spend a whole card to stop a meaningful chunk of damage. This one refuses to scale at all. One point of prevention rarely changes a combat or saves a creature worth saving, so the ceiling is deliberately negligible and the floor sits right next to it. The draw is the entire reason the card exists; the prevention is decoration, a fig leaf of relevance pinned to an effect that is really just a one-mana cantrip in white's clothing. It answers a question the design was built around: how marginal can an effect be if it also draws a card on the way out? Blue got a run of one-mana cantrips with various trivial riders; white's version pairs the replacement draw with the most modest damage prevention the rules will allow. The result is a card you never have to think about, because there is almost nothing to think about: cast it when you want a card, and the prevention will occasionally matter by accident.

Bandage (tpr)
TPR · #7common
Pricing
Normal: $0.15
Foil:
Oracle Text

Rules text

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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