Band Together
Green's answer to spot removal has always come with a tax: it hits back through its own creatures. Fight spells like Prey Upon and Savage Punch make your creature trade blows, which means you lose combat math and often the creature itself if the target hits back. This instant sidesteps the exchange entirely. Your creatures deal their power to the target, but the target deals nothing in return, so a single well-timed cast can drop something big without your board taking a scratch. The "up to two" clause is the real lever: you can stack the power of two attackers onto one problem, killing a threat neither could handle alone, or split into a one-sided fight when a single creature is enough. That flexibility turns a wide green board into a removal engine, converting go-wide pressure into a targeted kill at instant speed. The window matters too: because it fires on the stack rather than in combat, it can ambush a blocker mid-declare, finish a creature already dinged by damage, or punish a tapped-out opponent who left a fatty exposed. It rewards a board state where you already have the bodies, which is where green wants to be anyway. Nothing about the rate is flashy; the design work is in removing the drawback that has always defined green removal, and letting two small creatures gang up to punch above what either could reach alone.






