Bamboozle
The word "target player" is the whole trick, because it can point at either side of the table, and the card behaves like two different spells depending on which way you aim it. Pointed at an opponent, it is a control-flavored mill: you strip two future draws of your choosing and then dictate the order of the surviving two, deciding which of the next cards lands first. Pointed at yourself, it inverts cleanly into self-mill plus a draw sculpt, dumping two chosen cards into your own graveyard to feed a recursion or threshold engine while arranging your top two for the turns ahead. The same four-card peek serves disruption and setup with no change in text. What anchors both modes is selection: you, not chance, decide which two cards leave the library and how the rest stack. That puts the value in the manipulation rather than the binning, since the play does not depend on what the binned cards do once they land. The symmetry of "target player" reads as a deliberate hinge rather than an accident: a binning effect is only ever as good as who wants the cards in the yard, and this one lets you point it at whoever that is. It functions less like a finished tool with one job than a flexible lever whose direction is the actual decision.
