Balthor the Defiled
The graveyard-as-shared-resource design rarely gets stated this baldly: exile this creature, and every player simultaneously empties their bin of black and red creatures back onto the battlefield. That symmetry is the entire negotiation. You only fire it when the asymmetry favors you, which in practice means a graveyard packed with your own black and red bodies while opponents' bins stay shallow or off-color. The cost plus self-exile is the toll for mass recursion this wide; the card asks you to seed a yard you can cash in once rather than loop one creature endlessly, since the engine consumes itself the moment it fires. The other half is the Minion lord clause, a tribal payoff tied to a creature type the era was busy seeding, and the historical reason Balthor's body reads the way it does: it was built to anchor a Minion deck, not merely to enable one explosive turn. That tension is what makes the card a curiosity rather than a clean engine. The activated effect points toward a reanimator or aristocrats shell that wants creatures dying into the graveyard; the static buff points toward a creature-type aggro deck that wants them already deployed. Few cards built around a single legendary creature pull in two directions this hard. Its ceiling, a reverse one-sided wipe where you alone refill from the bin, has always outpaced the deck that early-era printing actually supported.

