Ballynock Trapper
A tapper that refuses to stay spent. Most creatures with a tap-down ability commit their turn to it: one activation, then nothing until your next untap step. Here, casting any white spell hands the body back to you, so in a deck flooded with cheap white plays a single tapper can lock down a fresh creature every time you fire off another spell. That turns what looks like a one-shot effect into a recurring removal-adjacent valve, throttling an attacker each time you advance your own board. The math is built around white density: the more of your spells share the color, the closer this gets to a permanent Pacifism that you redirect at will. Set against the standard untap-once cadence, that is the design idea worth chewing on, taking a deliberately weak baseline (a 2/2 for four that can tap one creature per turn) and tying its tempo ceiling directly to how monocolor your deck is willing to be. The reward scales with commitment to the plan rather than with raw power, which is the honest cost: in a midrange shell carrying a few off-color spells, it taps once and waits, the same as any other tapper.
