Skip to content
Moxonomy

Ballroom

Land

A dual land that comes in tapped is a familiar shape; grafting a card-drawing sink onto the back end is what makes this one worth a slot rather than just a fixing choice. Once the manabase is settled and the top of the curve is empty, that four-mana activation converts an otherwise idle land drop into a Clue, and eventually into a card. This is the same design logic behind creature-lands and lands that filter or cycle: give the color-fixing role a late-game function so the card never becomes a dead draw in the second half of a game. Investigate is the specific mechanism here, which layers in a second delay: the Clue itself costs mana to crack, so the full loop from land to card runs through two payments and a sacrifice. That deliberate friction is what keeps the ability from being free card advantage stapled to a nonbasic that simply taps for two colors; you pay for the flood insurance twice, and only when nothing better is competing for the mana. The white-black pairing fits the effect cleanly, since those are the colors most likely to be grinding toward attrition rather than racing, and a land that quietly buries excess lands under a card is exactly the kind of long-game equity such decks want.

Ballroom (clu)
CLU · #12uncommon
Pricing
Normal: $0.35
Foil:
Oracle Text

Rules text

This land enters tapped. Tap: Add White mana or Black mana. 4 generic mana, Tap: Investigate. (Create a Clue token. It's an artifact with "2 generic mana, Sacrifice this token: Draw a card.")
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close